![]() That wood color should be ~90% unique from all other wood colors in game and will carry over into the products made from it (I'll try to post examples of this in the future). Okay well now it works that way in DF as well. WHY? Have you ever chopped down a tree and found that the wood on the inside was the same color as the bark? NO. A standing Pine tree with a unique dark BARK will produce a light colored WOOD when chopped down. All trees have their own unique colors.Created some unique tiles with different colors for WILD/CROP Plants (Still a work in progress).Metals/Ores now appear as nuggets or chunks of metal.Stones with a Medical use now appear to have a plus on them identifying them for use in the hospital.Mined Flux stones now appear as a powder to easily identify them as flux.Magma safe mined stones have a (Ring or Shield) around them to identify them as MAGMA SAFE.Cinnabar, Pitchblende, & Cobaltite all appear BIGGER to indicate higher density (Heavier).(I've never seen anyone ever use this feature before in a tileset so I'm going to go out on a limb and say I discovered it ? I know people have been trying to do it in TWBT for years without success cause I was one of them. Boulders) for STONE, FLUX, & METAL/ORE (in inventory & on ground) now appear noticeable different for better representation & understanding: The following shows all the metals in the game in bar form and chests made out of each metal. Every STONE, FLUX, & METAL/ORE in game has a unique color and I found a way for the products (Chests, Chairs, tables) made out of that material to retain that unique color.I then developed a palette and implemented the colors in several key areas of DF. (I discovered how to use it through long hours of research. (NOTE: I didn't create this functionality.) Color palette increased from 16 to 170 colors in game.Cut Gems can't be changed to more than one tile, as far as I know (50+ hours of research to find out "NO"). 13x different Unmined gem tiles for better gem recognition.I'll make more changes when I get feedback. The layer rocks have a blended layer tile while the mineral rocks have icons, more or less. Some look like real life examples while other icons exist for ease of identification. So I came to the conclusion that they should all look different for Identification and be all different colors for your building project needs. Most of the rocks in DF are really just generic, they serve no purpose. ![]() I've spent over 200+ hours looking at the rocks associated with these groups, visiting rock museums (Smithsonian National Museum of Natural History), looking up information and colors online to try and bring a picture/color to each rock and incorporating any DF rock I could find into the tileset for Nostalgia. The stones in DF are divided into two Main categories ( Layer or Mineral) and Four Layer Groups (Sedimentary, Igneous intrusive, Igneous extrusive, Metamorphic).
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